I am a Master's student in Computer Vision (MSCV) at Carnegie Mellon
University, graduating in December 2026. I am interested in how intelligent systems perceive their
surroundings, anticipate how the world changes, and use that understanding to guide action.
My work brings together 3D vision and physical modeling to study dynamic scenes and human-object
interaction. I hold a B.S. in Informatics
and a B.A. in Mathematics from the University of Washington, where I graduated with Interdisciplinary Honors.
At CMU, I work on physical modeling with Dr. Yizhou Zhao and Prof. Laszlo Jeni, and on 4D reconstruction
of human-clay interaction with Prof. Kris Kitani. Previously, I worked on online 3D reconstruction at
Shanghai AI Laboratory, contributing to ARTDECO (ICLR 2026), and was a Machine Learning
Engineer at ObvioHealth.
I am interested in learning representations of the physical world that connect perception with
prediction and interaction. My current research approaches these questions through
3D/4D reconstruction and differentiable simulation, recovering geometry and motion
from visual observations and inferring material behavior from how objects move and deform.
PhysON: 4D Physical Understanding
Carnegie Mellon University · June 2026 – Present
Advisors: Dr. Yizhou Zhao and Prof. Laszlo Jeni
I designed a two-stage physical modeling pipeline that combines neural model pretraining and
differentiable per-scene fitting to infer material behavior from 3D motion, for future physical AI
applications. I generated synthetic trajectories in Genesis spanning elastic, plastic, granular,
and viscous behavior in single- and multi-object scenes with uniform or mixed materials.
Through architecture and supervision ablations, I identified a loading-history limitation in the
simulator's sand model: identical deformations can produce different responses depending on prior loading.
Clay4D: 4D Reconstruction of Human-Clay Interaction
Carnegie Mellon University · December 2025 – Present
Advisor: Prof. Kris Kitani
Clay4D includes 165 human-clay interaction sequences totaling 2.55 hours of capture and approximately
3.25 million frames across 16 static GoPros and one egocentric camera. I implemented multi-view 3D
pose estimation and body and hand mesh reconstruction using RANSAC triangulation and PyMomentum
fitting, combining SAM-3D-Body and WiLoR estimates.
I am annotating full-body human-clay interaction and adapting 3D Gaussian splatting to reconstruct
deforming clay under occlusion from calibrated multi-view videos.
Online 3D reconstruction from monocular video using structured scene representations and 3D foundation
priors. I built the tracking-to-mapping interface, propagated camera pose updates to Gaussian splats,
implemented frame selection separating geometry insertion from refinement, and contributed to benchmark evaluation.
Education
Carnegie Mellon University, Pittsburgh, PA
M.S. in Computer Vision, expected Dec 2026
GPA: 4.0/4.0
Relevant Coursework: Advanced Computer Vision, Learning for 3D Vision,
Robot Learning
University of Washington, Seattle, WA
B.S. in Informatics and B.A. in Mathematics, May 2022
Graduated with Interdisciplinary Honors (GPA: 3.75/4.00)
Relevant Coursework:
Machine Learning, Computer Vision, Algorithms, Data Structures, Linear Algebra, Multivariable
Calculus, Probability and Statistics, Numerical Analysis
Work
Shanghai AI Laboratory, Shanghai, China
Research Assistant, Feb 2024 - Aug 2025
Online 3D reconstruction with Gaussian splatting; co-author of ARTDECO (ICLR 2026).
ObvioHealth, Remote, Seattle, WA
Machine Learning Engineer, Aug 2022 - June 2023
Built a synthetic-data pipeline with Instant-NGP and Blender for segmentation model training.
Led a five-person team integrating LLMs into a clinical protocol drafting portal; interviews with
medical writers suggested it could reduce drafting time from approximately one week to 1–2 days.
Miscellanea
I enjoy playing badminton, building computers, linux-ricing, and figuring out automation puzzles.